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DESCRIPTION:
The player is given control over an amusement park and is tasked with reaching particular goals, such as improving the park's value, popularity, or 'satifaction rating'. Some scenarios in the game provide an empty plot of land and allow the player to build a park from scratch, while others provide a ready-built park which usually suffers from deterioration, bad planning, or underdevelopment. The player must wisely invest the limited amount of money provided. Most scenarios require that the goals be achieved for a specific in-game date, otherwise the scenario is not 'complete'.
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